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Question by enderelectrics · Apr 20, 2020 at 06:14 PM · animator controllertime.timescale

Is there a way to Slow Down Animations during Gameplay? (C#)

Hey!

I was wondering what was going wrong with my script here. As you can see, for the "PlayerModes" object, it has these lines of code to slow the animation down.

alt text

It works perfectly in game! I was really happy that it worked out. So I tried it on my other objects. Like this cop, for instance. I typed the exact same code, and made sure that the Animator was attached to the cop.

alt text

But all of a sudden... nothing. It doesn't slow down at all. So what am I doing wrong? Thanks in advance!

knipse1l.png (11.8 kB)
knipse3l.png (15.2 kB)
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avatar image enderelectrics · Apr 20, 2020 at 06:21 PM 0
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Whoops! Accidentally put two ;'s there... that's not the problem! I removed them, and it still doesn't work. :)

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Answer by kbop2000 · Apr 21, 2020 at 02:50 AM

check SpeedUp() function in "if" condition

 public void SpeedUp()
 {
   Debug.Log(compAnimator.speed);
   if (time To Add < 1.75f) 
     {
     // ...
     }
 }

anyway, this method you used is correct

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Answer by enderelectrics · Apr 22, 2020 at 02:34 PM

I have no idea how that is supposed to fix a problem.

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