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Question by surfuay · Dec 05, 2018 at 10:58 PM · touchpausepausegame

button and touch both active at the same time

Hi everyone

I have a game that moves the player based on input.getTouch.

I also have a button that runs the pause. both work great. the problem is that when i hit the pause button it also calls the movement method. the pause method itself is working fine (all movement is stopping) but the same problem comes up when I unpause it. it will move towards the button since its calling both function of the pause button and the movement method.

how do it set it up so that when i hit the button it doesn't also call the movement method.

*note - the pause button is in the canvas and is controlled with a different script called UIManager

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Answer by RohitNutalapati · Dec 06, 2018 at 05:10 PM

Try this in your UI button click method:

            // Check if the mouse was clicked over a UI element
             if (EventSystem.current.IsPointerOverGameObject())
             {
                 Debug.Log("Clicked on the UI");
             }

For Touch:

  if(EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
  {
           Debug.Log("Touched the UI");
  }
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avatar image surfuay · Dec 06, 2018 at 05:19 PM 0
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is there a similar line for touch controls. It's a mobile app with only touch screen use, no on screen d pad or anything like that. I like that method tho.

avatar image RohitNutalapati · Dec 06, 2018 at 05:27 PM 0
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@surfuay oh I missed that part.. I updated the answer, pls try that..

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Answer by surfuay · Dec 06, 2018 at 05:31 PM

awesome I will try that. does that block it from interacting with the play area or just lets me know I interacted with the UI and then I have to tell it what to do from there.

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