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ZQSD Analog input do not return analog value.
I have the following setup
SO I am expecting an Analog value like a Joystick when doing
Vector2 input = controls.Player.Movement.ReadValue<Vector2>();
But this actually return me a normal Digitalized value (1, 0, 1) when using the Keyboard. It does work correctly when using joystick and thumbstick.
Is my setup wrong ?
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