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Question by DayyanSisson · Sep 23, 2011 at 12:55 AM · guimenupausegui-buttonapplication.loadlevel

Pause Menu - Loading & Quitting

I'm making a pause menu. One of the buttons quits the game and goes to the main menu. The problem is, when I load another level, the game is still paused, even though it's a different level. Here's the code.

The Pauser

 functon Update() {
 
           if(Input.GetKeyUp("p")){
       if(!paused){
        Time.timeScale = 0;
        paused=true;
       }else{
        Time.timeScale = 1;
        paused=false;
       }
      } 
     }

The GUI Menu Button

 function OnGUI(){
            
     if(paused) {
         
     GUI.backgroundColor = Color.white;
     GUI.contentColor = Color.white;
     GUI.Box(Rect(375,200,Screen.width/2,Screen.height/2), ".");
     }
     
     if(paused && GUI.Button(Rect(600,300,300,40), "Main Menu")){
     
     Application.LoadLevel (" Main Menu");
     
     paused = false;
     }

I thought that by making paused false:

 paused = false;

It would work, but still, when I loaded other levels, it was still paused. I'm not sure what to do.

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Answer by syclamoth · Sep 23, 2011 at 01:57 AM

Put a 'Depauser' script in your new level, which sets the timeScale back to 1 during the 'OnLevelWasLoaded' callback. This way, whenever the level gets loaded, the game automatically unpauses!

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avatar image DayyanSisson · Sep 24, 2011 at 12:29 AM 0
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It doesn't work because it's in a whole new scene. This is the "Depauser" script.

 function OnLevelWasLoaded () {
     
     var isPaused = Starship.paused;
     
     if(isPaused){
         Time.timeScale = 1;
     }
     
 }
avatar image DayyanSisson · Sep 24, 2011 at 04:24 AM 0
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Never$$anonymous$$d it works, thanks.

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