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Question by P1nkMolly · Aug 18, 2020 at 03:34 PM · uilosehealth

Lose Screen won't show up when hp=0.

Hello, I am trying to call lose screen when hp is 0 it does not work. can you please give me some advice?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class LoseScreen : MonoBehaviour
 {
     public static bool GameLost = false;
     public Health myhealth;
     public GameObject loseScreenUI;
 
     void Start()
     {
         GameLost = false;
         myhealth = GameObject.Find("Player").GetComponent<Health>();
     }
 
     void Update()
     {
         if (myhealth.health <= 0)
             LoseGame();
     }
     void LoseGame()
     {
         loseScreenUI.SetActive(true);
         Time.timeScale = 0f;
         GameLost = true;
     }
 
     public void RestartGame()
     {
         Time.timeScale = 1f;
         GameLost = false;
         SceneManager.LoadScene("Game");
     }
 }
 
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Answer by lvskiprof · Aug 18, 2020 at 06:53 PM

In your code here loseScreen is never set, but you have declared it as a public value, so maybe it is set elsewhere in another script?

You should not be having public values set externally to a script. It is better to have a local method that sets it, either by calling it with a reference to the object instance, or you do a search for it in your Start() method.

I would also be concerned that you are setting a flag in the wrong instance, if more than one get created.

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