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unity freezes when external process is running and breakpoint is triggered
I have a problem where i run an external process through Diagnostics.Process, and then try to trigger a breakpoint. In my case i am using Unity 5.6 and Rider 2018.3. The result is that Unity freeze, and rider does not detect a breakpoint. If i after this de-attach rider from unity, unity remains frozen and needs to be force closed.
In this post, the same issue is described with MonoDevelop: https://forum.unity.com/threads/start-a-external-process.17488/.
In addition to this, unity seems to freeze if it is recompiling while an external process is running.
What can i do to avoid this? The processes running while compiling i can always work around, by killing all processes when compilation starts, but the breakpoint issue is completely breaking what i am trying to do.
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