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Question by Nfinitie · Dec 28, 2015 at 02:12 AM · uieventsystemfocus

What is the alternative to lastSelectedGameObject?

I am trying to make a UI that is keyboard controlled. However, occasionally the focus is lost to a careless mouse movement. So to put the focus back where it was, I'm using:

 if (EventSystem.current.currentSelectedGameObject == null)
         {
             EventSystem.current.SetSelectedGameObject(EventSystem.current.lastSelectedGameObject);
         }

Apparently, "lastSelectedGameObject" is obsolete. I can find no documentation explaining why, or what I'm supposed to use instead. What should I be using?

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avatar image lodendsg · Jul 23, 2016 at 02:55 AM 0
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Ever find an answer to this?

@Unity could we get some documentation on what to use in place of lastSelectedGameObject?

avatar image Nfinitie lodendsg · Sep 07, 2016 at 02:32 PM 0
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Still no progress on this.

avatar image lodendsg Nfinitie · Sep 07, 2016 at 02:37 PM 0
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Not that I have found at least not a Unity provided equivalent to lastSelectedGameObject. I don't actually recall how I ended up working around the limitation but I think I ended up writing my own solution that is simply tracking the currently selected game object and when it matters testing current verse the previous tests results to deter$$anonymous$$e change.

Its not pretty but as I recall I already had a place do such where I was already tracking the currently selected gameobject so it was just a matter of storing an additional reference for the previously selected and of course not setting that to null when current selected was null or not an object of interest.

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