Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LPGaming · May 14, 2013 at 12:46 AM · animation3d

Trouble with animations.

So after doing some research on this I was told that I needed to have my animations layered, so that more than one could be used at a time. The point in my game is an 3D Action RPG which requires constant movement and other animations, my problem is this.

My Character Controller script and Camera script are both custom, and in those scripts I have it set so that if the player is moving, than it will play the walking animation, and if it's not it will play the idle animation, I did this through means of the CrossFade function, so what ends up happening is.

In my combat script I have it set up to use the attack animation on mouse-press, so when the mouse button is pressed down it should play out the attack animation, using animation.Play(String), although it does not matter which method I use i have to mass-click the mouse to get the animation to play through and it's choppy, I'd like one fluid motion, I can understand animations conflicting, such as walking and attacking at the same time, which is fine and understandable, Although, how would I go about stopping the Idle animation, or over-riding it so this one has priority? Thank you.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Lairinus · May 14, 2013 at 01:19 AM 0
Share

$$anonymous$$ake sure that you've used Add$$anonymous$$ixingTransform() on your animations. Your animations will easily override each other if you didn't, especially if you're telling the game to stop one and start another fairly rapidly.

Also, you mentioned animation.CrossFade. I remember a few months ago that doing animation.CrossFade was working with multiple animations, but now I have to rely on animation.Blend which is different, but it SHOULD give you the effect that you desire-- especially if you added mixing transforms to your animation clips/states.

I can clarify if this is your issue, but honestly just taking a shot in the dark.

avatar image LPGaming · May 14, 2013 at 03:05 AM 0
Share

Thanks for the information, I'll have to look into using Add$$anonymous$$ixingTransform a bit more as I have no idea about the animation API, I just know about Play and CrossFade, lol.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Menu Movements 1 Answer

A node in a childnode? 1 Answer

Making Character Stand? 1 Answer

Animation flashlight when run 4 Answers

Animation Blending Issue 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges