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Question by dtg108 · Oct 10, 2012 at 08:19 PM · animation3dcharactermove

Making Character Stand?

Hey guys, I'm kind of a noob to unity, but I have all of my textures, terrains, and 3d models. The game is an FPS. I want my character to blink (from fps point of view), and then stand up while stumbling, then allow the character to play. How should I go upon doing this?

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Answer by Itinerant · Oct 11, 2012 at 12:31 AM

You're going to want to animate the camera position. Are you using a 3d party modeling/animation software, like 3dsMax? Because you're best bet is likely going to be animating an object in there, then bringing it into Unity and childing your camera to it.

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avatar image dtg108 · Oct 11, 2012 at 01:44 AM 0
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I'm using blender.

avatar image Itinerant · Oct 11, 2012 at 01:52 AM 0
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I don't use it, so I can't really help on the specifics, but run through this tutorial and you'll probably get the basics figured out. http://www.cgmasters.net/free-tutorials/animation-in-blender-2-5/

You might study out the problem a bit by sketching the path a person's head makes when doing those motions, then base your animation on that.

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