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closed Nov 17, 2018 at 02:49 AM by
thunderbuns for the following reason:
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Question by
thunderbuns · Nov 04, 2018 at 11:41 PM ·
c#rigidbodycollidersteleporting
parent/child object teleportation issues
I have an object, the object is made up of three smaller objects joined together, one object is the parent and the other two are children. Each object has it's own Rigidbody and mesh collider, along with a few other things. I am trying to have the object screen wrap when the player throws it off screen. The screen wrapping works fine. However, when the object reappears only the parent is in the right place. The two child objects are in completely different locations. Any ideas on why this is happening?
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