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Question by TheRedGuy90 · Apr 19, 2016 at 04:55 AM · mesh3dmaterial

Materials Stretching on Meshes

I would like my materials to not stretch out or in when they're placed on different sized meshes.... when cubes are smaller or stretched, the material stretches with it. It's set to "Wrap".

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avatar image Cherno · Apr 19, 2016 at 06:45 AM 0
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The way a texture is applied to a surface is defined by the mesh's UV mapping.

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Answer by tanoshimi · Apr 19, 2016 at 10:48 AM

Or, don't bother with UV mapping but use a custom shader that applies the texture in world-space coordinates rather than texture mapped to the object. This is how triplanar shaders work, for example.

http://www.martinpalko.com/triplanar-mapping/

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avatar image $$anonymous$$ · Oct 11, 2020 at 07:44 PM 0
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The shader solved the issue for me thank you a lot

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Answer by Eric5h5 · Apr 19, 2016 at 07:37 AM

You need a different unique material for each different mesh, or else modify the meshes in a 3D app and set the UVs appropriately, instead of stretching them in Unity.

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Answer by KaushikRahul · Apr 19, 2016 at 08:51 AM

Its all about the UV mapping here. If you do the UV mapping properly this won't happen. Each and every texture in the game has to be UV mapped properly so the textures won't appear to be wearing or tearing.

So i would suggest to take your models back to your modelling software and map them properly.

:) :)

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