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               Question by 
               Ekta-Mehta-D · Jul 29, 2015 at 04:47 AM · 
                animationunity 5animatoranimator controllerstate  
              
 
              Check Animator State Animation Completed
Hii
I have one jump animation with loop .
My object will continuously jump while translating. I want to check when animation is completed.
When animation is completed i want to check whether it is colliding with another object.If player collides at end of the jump then i will allow to translate next jump otherwise player will fall down.
But i want to make condition where i can find end of the animation.
Thanks.
               Comment
              
 
               
              You can add Animation Event to the last frame of the animation and from there sent a message that animation has ended.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                