Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by PrinceHackerman27 · Feb 09, 2016 at 12:27 PM · c#quaternionrotatetransform.rotation

How can I add rotations to transform.rotation?

So, I'm trying to make an FPS game with Instantiate as a bullet method. I want the bullet to rotate either 90 or -90 degrees(I haven't determined which) across the gun's rotation. (i.e. if the gun is at 0, 90, 0, I want the bullet to spawn at 0, 0, 0, or 0, 180, 0, depending on which it is.) I've tried multiplying transform.rotate by Quaternion.Euler(0, -90, 0) , but no matter what the y is the bullet rotates to face the wrong way, but 90 degrees. Here's the code:

 using UnityEngine;
 using System.Collections;
 
 public class FiringScript : MonoBehaviour {
 
     Animator anim;
     public GameObject Bullet;
     public float BulletSpeed = 100.0f;
 
 
     // Use this for initialization
     void Start () {
         anim = GetComponent<Animator> ();
     }
 
     // Update is called once per frame
     void Update () {
 
         if (Input.GetKeyDown ("mouse 0")) {
             anim.SetBool ("Recoiling", true);
             GameObject Bullet2 = Instantiate(Bullet, transform.position, transform.rotation * Quaternion.Euler(0, -90, 0)) as GameObject;
         } else {
             anim.SetBool ("Recoiling", false);
         }
     }
 }
 

Any suggestions?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Can you make the player do a 180° / u-turn when a button is pressed? 0 Answers

slowly turn an object 90 degrees by key press 0 Answers

Cant stop object/ridgidbody from rotating 2 Answers

How to Rotate on Y Axis by 90 degrees left or right? 1 Answer

Rotating camera not working? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges