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Question by geryc123 · May 23, 2014 at 10:50 AM · buttonspaceauto

Auto- scale Gui button

Hello everyone.

I have one question, I did button and I set positions but this button behaves differently and is in different locations depending on the screen resolution.

How to do that was all the time in a fixed position? Regardless of the resolution?

 if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,50), "Play"))
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avatar image dbrizov · May 23, 2014 at 11:21 AM 0
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You just have to fix the the Top and Left arguments. Right now they are depending on the Width and Height of the screen.

 GUI.Button(Rect(0, 0, 250, 50), "Play"); // This will position the button at the top-left corner of the screen.
avatar image Nerevar · May 23, 2014 at 12:33 PM 0
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making a simple search on google or even this website could save you and us some time, this question is asked like several times a week ...

http://forum.unity3d.com/threads/85909-Giving-a-GUI-Text-a-fixed-position

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Answer by Propagant · May 23, 2014 at 03:07 PM

 if(GUI.Button(Rect(20,20,250,50), "Play"))

This is a simple position of GUI... Try next positions for example: ...20,300... ...300,20... ...250,350... (Top, Left) And many many more GUI positions... I using this:

if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,50), "..."))

When I want middle center the GUI...

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