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Question by mohebalMahdi · Jul 07, 2018 at 08:08 AM · renderingsmoothedge

Getting smooth edge rendering

Hi

I have a cylinder with 18 face. (the parts is separate)

I don't want to use 3dsmax or ... for smooth group or somthing else

want to smooth rendering in unity (for example a smooth shading or use post processing if it possible)

How can I do it ?

image 1 : my rendering

image 2 : my targetRendering :-)

alt text

alt text

1.png (7.3 kB)
2.jpg (34.0 kB)
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avatar image hexagonius · Jul 07, 2018 at 08:39 AM 0
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in the import settings of the torus, ins$$anonymous$$d of importing the normals, just calculate them. The default of 60° should be good even though you can go lower since the outside angles are pretty flat.

avatar image mohebalMahdi hexagonius · Jul 07, 2018 at 09:59 AM 0
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thanks but it's not a torus model. i create 18 separate part and attach together to create this torus in unity. for this reason I want use shading or ... to remove this flat edges

avatar image FariAnderson · Jul 29, 2021 at 08:09 AM 0
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did you find any solution ?

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Answer by WinterboltGames · Jul 07, 2018 at 10:18 AM

as mentioned before by @hexagonius for each separate part you have, in its import settings set the normals to be calculated inside unity and change the angle to something like 90 or so if the edges are too right-angled otherwise, try to make the shading of your model in your 3d modelling program to smooth or something like that.

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avatar image mohebalMahdi · Jul 07, 2018 at 11:04 AM 0
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I do this but the result isn't good (angle 90)

I want to non-use 3d modeling software for smooth this

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avatar image hexagonius mohebalMahdi · Jul 07, 2018 at 11:50 AM 0
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90 is too much, that's basically smoothing all angles. use like 30 or something.

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