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Question by
Hyper_Gotcha · Jan 22, 2017 at 09:53 PM ·
meshprocedural meshuvs
Is it safe to assume that all platforms can support a mesh with 4 sets of UVs ?
When Unity 4.x was out, I remember that only two sets of UVs were available. Can we now use the 4 available UVs sets without worrying about compatibility ?
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