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Question by Abacab · May 06, 2015 at 09:06 AM · c#camerasmooth

Camera Smooth Distance Change

Hello!

I'd like my camera to move a bit further when the player triggers a turbo, but with this code it doesn't move smoothly - it just instantly changes the cameras position.

 void FixedUpdate () {
 
 if (CarTouchControls.turboOn == true) {
                         distance = 3.0f;    
                 } else {
                         distance = 1.8f;    
                 }
 }
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Answer by alok-kr-029 · May 06, 2015 at 09:11 AM

why dont you use lerp to move the camera smoothly ? http://docs.unity3d.com/ScriptReference/Vector3.Lerp.html

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avatar image Abacab · May 06, 2015 at 09:13 AM 0
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something along the lines of:

$$anonymous$$athf.Lerp (distance, turboDistance * Time.deltaTime); ?

avatar image HarshadK · May 06, 2015 at 09:14 AM 0
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or you can even lerp your distance variable using $$anonymous$$athf.Lerp

avatar image Abacab · May 06, 2015 at 09:17 AM 0
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 if (CarTouchControls.turboOn == true) {
                         $$anonymous$$athf.Lerp (distance, turboDistance * Time.deltaTime);
                 } else {
                         $$anonymous$$athf.Lerp (turboDistance, distance * Time.deltaTime);    
                 }

Gets the error: error CS1501: No overload for method Lerp' takes 2' arguments

avatar image HarshadK · May 06, 2015 at 09:22 AM 0
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You need to pass in three values as argument.

In first case:

  1. distance

  2. turboDistance

  3. Time.deltaTime

Also you need to assign the output of $$anonymous$$athf.Lerp to your distance variable.

something like:

 distance = $$anonymous$$athf.Lerp (distance, turboDistance, Time.deltaTime);
avatar image HarshadK · May 06, 2015 at 09:37 AM 1
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@Abacab there should be a comma between turboDistance and Time.deltaTime and not asterisk(*).

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