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Question by Salman9k · Aug 03, 2019 at 07:49 PM · movementbugmovetween

Unity DOTween DOMove moving in wrong direction

Hello People, I've been struggling with my code for the past few hours. The DOMoveY call never reaches it's OnColmplete callback, and the object that I'm moving randomly moves down instead of up. I was not able to figure this out. Can someone please point out my mistake here? Thanks in advance

 summonedTween = transform.DOMove(destination.position, summoningSpeed).OnComplete(() => {
                 transform.rotation = Quaternion.identity;
                 float yPos = transform.position.y + 1.5f;
                 Sequence animationSequence = DOTween.Sequence();
                 animationSequence.Append(transform.DOMoveY(yPos, 0.4f)).
                     OnComplete(() => {
                         Debug.Log("reached");
                     })
                     .Append(transform.DOScale(0.5f, 0.5f))
                     .Append(sr.DOFade(0, 0.4f))
                     .OnComplete(() => {
                         Destroy(gameObject);
                     });
             });
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