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Question by leonalchemist · Apr 27, 2018 at 12:24 AM · 2dmovementtweenarc

Move object in a 2D arc

I don't quite understand why it's so complicated but I'm just trying to move a 2D sprite in an arc, the object needs to go to a specific position so can't just add force or something so I tried using Itween but hard to move both in x and y with 2 different tweens. Tried combining an animation and tween as well but seem to clash. Any ideas...?

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Answer by Eno-Khaon · Apr 27, 2018 at 07:32 PM

"the object needs to go to a specific position so can't just add force or something"

Actually, you can. That's the entire purpose of trajectory prediction.

In that link, I previously gave a pretty comprehensive look at PhysX-based 3D trajectory prediction. Well, part of the process in each case is breaking each Vector down to be 2D, with a horizontal and vertical segment. Box2D Physics might have a few differences in how/when physics are processed that I haven't looked into in full yet (such as how drag is handled), but that only matters if you're looking for a 100% accurate prediction to draw a line or something.

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avatar image leonalchemist · Apr 27, 2018 at 08:01 PM 0
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Thanks but I want to avoid overly complicated systems, I mean I don't need physics or calculate drag and gravity when I just want to move an object up and down mainly.

avatar image Eno-Khaon leonalchemist · Apr 27, 2018 at 08:26 PM 0
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You might want to make it more clear in your question exactly what your goal is, then.

Your question, as it stands, involved arc-based movement, two axes (x and y), and traveling from one point to another, so my response was directed toward those requirements.

If you're looking a solution specifically tailored toward different needs, we need to know what those needs are to be able to offer any assistance.

avatar image leonalchemist Eno-Khaon · Apr 27, 2018 at 08:55 PM 0
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Well I can't think of what more to add, as I said, I need the object to move from point a to b in an arc in 2D so x and y axis, something simple like Itween or animations. Really isn't much more to add

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