Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Dec 28, 2015 at 05:59 PM by gabenator123 for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by gabenator123 · Dec 26, 2015 at 07:40 PM · rotationchangeeulerangles360-degreesdelta

Get accurate Change in EulerAngles?

I am trying to get the change in object rotation by subtracting the rotation eulerangles of the last frame from those of the current frame. It almost works perfectly, however because they go from 359 to 0, the value that results from the subtraction is inaccurate. from 359 to 361 is -358, not +2. How can I fix this?

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Firedan1176 · Dec 27, 2015 at 03:10 AM 0
Share

How are you subtracting? Can I see that code or just the line you use? By the looks of it, you should just invert it.

avatar image gabenator123 Firedan1176 · Dec 27, 2015 at 04:36 AM 0
Share

basically~~

 (update())
 xCurFrame = camera.x
 deltaX = xCurFrame - xLastFrame
 xLastFrame = xCurFrame
 repeat.  
 
avatar image mikelortega gabenator123 · Dec 28, 2015 at 12:29 PM 1
Share

Try not to compare Euler angles, you will always have this problem, use ins$$anonymous$$d Quaternion.Angle.

The code you wrote looks like an approximation, I cannot see the angles there. If you copy and paste your code we could help you better.

Show more comments

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

35 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trying to dynamically animate a Gimbal? 0 Answers

Rotate a GameObject a fixed amount on key press struggles. Stops at 180. 1 Answer

Quaternion.Euler is persisting into other values 1 Answer

Camera X Rotation Problems 0 Answers

How to flip euler angle without flipping axis 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges