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Question by DominikHeyn · Aug 25, 2016 at 07:01 PM · collisionrigidbodyobjectmove

Why does my sphere not move?

So I'm moving a object with this line of code: this.transform.position = Vector3.MoveTowards(transform.position, target.position, step);

The object I am moving is supposed to push a sphere. Unfortunately, the object is moving to the determined target without pushing the sphere away. Both objects have a collider activated. I tried it with adding 'RigidBody' but it didn't solved my Problem neither (I'm pretty new to Unity, though).

What did I do wrong?

Thank you very much in advance for your advice/ help!

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avatar image DominikHeyn · Aug 26, 2016 at 05:06 PM 0
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I found out that this kind of movement just "teleports" my object to the second Position ins$$anonymous$$d of moving it. Does someone know how I can push the sphere away when both objects collide?

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Answer by Dream_in_code · Aug 26, 2016 at 05:13 PM

You dont need to activate both colliders. if the collider is activated you need to write what will the object do if it collides,Turn off both coiiliders. You need a rigidbody attached to target as well

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Answer by DominikHeyn · Aug 26, 2016 at 06:07 PM

First of all, thank you for your answer! Unfortunately this doesn't work for me :(

Maybe trying to explain what I want to do makes it probably easier to understand my problem. I'm trying to make a, kind of classic, pinball game. I'm moving the flippers pressing a button. So when the sphere is rolling down and I press the buttons to move the flippers, they just ignore the sphere. :(

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avatar image Dream_in_code · Aug 27, 2016 at 03:24 AM 0
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can you send me the picture of your project with the inspector setting of both player and the flipper pls?

avatar image DominikHeyn Dream_in_code · Sep 01, 2016 at 06:07 PM 0
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I've solved my Problem with another method. Thank you anyway for your effort!

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