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               Question by 
               Terminator004 · Jan 06, 2020 at 10:15 PM · 
                positiony-axismain cameray  
              
 
              How do I get the bottom Y coordinate of the main camera?
I made this:
Vector3 stageDimensions = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
Debug.Log(stageDimensions.y); 
                
               But it seems it gets top Y coordinate of the main camera, not the bottom. How to get a bottom Y?
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               Best Answer 
              
 
              Answer by ShadowLairGames · Jan 06, 2020 at 11:02 PM
Screen coordinates start from bottom left in Unity. The higher the y value, the higher the object is in space.
 Vector3 stageDimensions = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, 0, 0));
 Debug.Log(stageDimensions.y);
 
               Should work for you.
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