Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Yellowyogurts · Oct 20, 2016 at 07:56 PM · velocitybounceflippingy

How come my the y velocity does not change in the script.

The problem is as you can see below is that when the ball touches a wall it does not bounce as i want it. https://gfycat.com/ShadyPortlyBug

This is the script for bouncing.

  void OnCollisionEnter2D(Collision2D coll)
     {
             Debug.Log(GetComponent<Rigidbody2D>().velocity.y);
 
         var newPS = Instantiate(ballhit, transform.position, transform.rotation) as ParticleSystem;
 
         newPS.startColor = coll.gameObject.GetComponent<SpriteRenderer>().color * GetComponent<SpriteRenderer>().color * 0.5f;
 
         if (coll.gameObject.tag == "Walls")
         {
             var rb2d = GetComponent<Rigidbody2D>();
             rb2d.velocity = new Vector2(rb2d.velocity.x , rb2d.velocity.y * -1);
             
 
         }
         if (coll.gameObject.tag == "Paddle" && directionRight == currentDirection)
         {
             LeftDir();
         }
         else if (coll.gameObject.tag == "Paddle" && directionLeft == currentDirection)
         {
             RightDir();
         }
             //BallsMovement based on the paddles y position.
             if (coll.gameObject.name == "LeftPaddle")
             {
            GetComponent<SpriteRenderer>().color = coll.gameObject.GetComponent<SpriteRenderer>().color;
             float y = hitFactor(transform.position,
                                     coll.transform.position,
                                     coll.collider.bounds.size.y);
 
                 // Calculate direction, make length=1 via .normalized
                 Vector2 dir = new Vector2(1, y).normalized;
 
                 // Set Velocity with dir * speed
                 GetComponent<Rigidbody2D>().velocity = dir * speed;
 
         }
           
         if (coll.gameObject.name == "RightPaddle")
         {
 
            GetComponent<SpriteRenderer>().color = coll.gameObject.GetComponent<SpriteRenderer>().color;
             // Calculate hit Factor
             float y = hitFactor(transform.position,
                                 coll.transform.position,
                                 coll.collider.bounds.size.y);
 
             // Calculate direction, make length=1 via .normalized
             Vector2 dir = new Vector2(-1, y).normalized;
 
             // Set Velocity with dir * speed
             GetComponent<Rigidbody2D>().velocity = dir * speed;
 
 
         }
     }

I would really appreciate a tip or explanation

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Yellowyogurts · Oct 21, 2016 at 08:43 PM 0
Share

I appreciate the effot but sadly it did not work.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Yellowyogurts · Oct 21, 2016 at 11:47 PM

Well it is as the hero said. Just had to switch to relativevelocity instead of normal rb2d.velocity.y = coll.relativeVelocity.y

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image conman79 · Oct 22, 2016 at 12:24 AM 0
Share

Glad it worked for you :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Moving a ball in the opposite direction of where it hits 1 Answer

Multiply by a magnitude 1 Answer

hinge joint bounce min velocity - physical explanation please 0 Answers

How do I get velocity from a collision? 1 Answer

Bouncing Ball Game 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges