Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by dijital · Oct 05, 2015 at 02:50 PM · pathfindinglookatwaypointslookat

Adding rotation data to wapoints script

Hi, I'm using the following script to make a waypoints system. I seems to work fine apart from that it doest take the rotation of the waypoint in to account, any idea on how I add this?I would lie it to smoothly look in each waypoint's X axis direction.

Thanks

 using UnityEngine;
 using System.Collections;
  
 public class WaypointsMover : MonoBehaviour {
     public Transform[] waypoints;
     public float waypointRadius = 1.0f;
     public bool loop = true;
     public float speed = 2.0f;
  
     private Vector3 currentHeading,targetHeading;
     private int targetwaypoint;
     private Transform _transform;
  
     protected void Start () {
         enabled = false;
         _transform = transform;
         if(waypoints.Length <= 0) {
             Debug.Log("No waypoints on " + name);
             enabled = false;
         }
         targetwaypoint = 0;
     }
  
     protected void Update() {
         if(Vector3.Distance(_transform.position, waypoints[targetwaypoint].position) <= waypointRadius) {
             targetwaypoint++;
             if(targetwaypoint >= waypoints.Length) {
                 targetwaypoint = 0;
                 if(!loop)
                     enabled = false;
             }
         }
         _transform.position = Vector3.MoveTowards(_transform.position, waypoints[targetwaypoint].position, Time.deltaTime * speed);
     }
  
     // Draws red line between waypoints, and sphere with radius
     public void OnDrawGizmos() {
         if(waypoints == null)
             return;
  
         for(int i=0;i< waypoints.Length;i++) {
             Gizmos.color = new Color(0.9f, 0, 0, 0.3f);
             Gizmos.DrawSphere(waypoints[i].position, waypointRadius);
             Gizmos.color = Color.red;
             Vector3 pos = waypoints[i].position;
             if(i>0) {
                 Vector3 prev = waypoints[i-1].position;
                 Gizmos.DrawLine(prev,pos);
             }
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

TopDown Look at mouse 0 Answers

LookAt only rotates on one axis inside particular block of code 0 Answers

make a self-driving car, combine Navimesh and waypoint? 1 Answer

Multiple patrolling enemies 0 Answers

How to update part of an A* grid 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges