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Question by inewland · Jul 07, 2011 at 05:59 PM · rotateangle

Rotate from angle to angle

Currently I am trying to code a 'ping pong' effect. I would like the object to start at angle 0, than rotate to angle 90, than rotate back to 0, etc...

What would be the easiest way to achieve this? Can I use Lerp? Any tips on an optimal setup would be great.

Thanks!

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Answer by Eric5h5 · Jul 07, 2011 at 06:49 PM

Strangely enough, Mathf.PingPong is really good for 'ping pong' effects. ;)

 var rotateSpeed = 50.0;
 
 function Update () {
     transform.rotation = Quaternion.Euler(0.0, Mathf.PingPong(Time.time * rotateSpeed, 90.0), 0.0);
 }
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avatar image inewland · Jul 07, 2011 at 07:22 PM 0
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Oh my, how did I miss the $$anonymous$$athf.PingPong?

Nice!

avatar image alandean · Sep 04, 2015 at 05:29 AM 0
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I cannot slow down the speed of the rotation, the rotateSpeed variable does not seem to affect the speed at all. Any ideas?

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