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Question by Tokw · Sep 17, 2014 at 03:29 PM · collisionphysicsuphitboxhit detection

Collision based bug 3d

Hi i have been trying to fix a bug for a while, basically i have a series of platforms being generated and when i hit the middle of two platforms i go directly up instead of continuing right.

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avatar image Josh Naylor ♦♦ · Sep 17, 2014 at 03:29 PM 0
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what have you tried so far? Any code ?

avatar image Tokw · Sep 17, 2014 at 03:40 PM 0
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I'm not sure what to do from a code point of view as it it the character colliding from the left and the right resulting in him going up

I assume i could use code to only take collision from below me or to the left of the character However i have not touched ray casting.

avatar image Tokw · Sep 18, 2014 at 10:35 AM 0
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But honestly i assume i will not need any code and i just have to edit the scene. because its not a problem of bad physics as one would expect a object to be hit up if hit from the left and the right that's just physics.

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