Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cristian · Mar 17, 2011 at 05:13 AM · collidermeshup

Make mesh always face up?

I made it so a mesh is made by the player but i want it always facing up because when i create the mesh, sometimes its backwards and looks invisable because it is flat and the material is on the other side.

var floor = new GameObject("floor");
floor.AddComponent(MeshFilter);
floor.AddComponent(MeshRenderer);
var floorMesh = new Mesh();
floorMesh.name = "floorMesh";
floorMesh.vertices = [floorV1, floorV2, floorV3, floorV4];
floorMesh.triangles = [0, 2, 1, 0, 3, 2];
floorMesh.normals = [Vector3.up,Vector3.up,Vector3.up,Vector3.up];
floorMesh.uv = [Vector2(0,1),Vector2(0,0),Vector2(1,0),Vector2(1,1)];
//floor.gameObject.AddComponent(MeshCollider);
//floor.GetComponent(MeshCollider).sharedMesh = meshToCollide;
floor.GetComponent(MeshFilter).mesh = floorMesh;
floor.GetComponent(MeshRenderer).material = currentColor;

also, how do i make the colider work, because it doesnt seem to work, it gives me a error

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by DaveA · Mar 17, 2011 at 06:29 AM

Reverse the triangle index order: [0, 1, 2, 0, 2, 3]

You should be able to use the same mesh you created as the collider

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by otakubzh · Jul 10, 2017 at 01:57 PM

For the collider, you should use an edgeCollider or a PolygonCollider and pass it the vertices of your mesh. (That's what I do and it works just fine ;) )

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Rigidbody objects not colliding. 4 Answers

Pushing a mesh with mesh collider 1 Answer

Having trouble getting a smooth collision with dynamic mesh collider 0 Answers

How to remove internal triangle/faces when combining mesh 0 Answers

How do I use a mesh collider With .blend? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges