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Question by EightDimension · Dec 29, 2010 at 04:47 PM · rotateangledegreesgradually

Gradually Rotate Character 90 Degrees

Hello UA,

In my Top Down Shooter, I need an object to rotate 90 degrees to the right. I already know how to rotate an object so that's pretty easy, but what I need is for the object to rotate 90 degrees to the right but not instantly. In other words, I need it to gradually rotate 1 degree to the right but then stop rotating once it completely rotates 90 degrees.

I've heard of Quaternion.Slerp or Quaternion.Lerp but that's if you want to rotate the object to another Transform. I want my object to rotate 90 degrees on it's Y axis gradually.

I hope I'm not over complicating this :P

Thanks In Advance :)

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avatar image dissidently · Dec 29, 2010 at 04:48 PM 0
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what deter$$anonymous$$es how long you want it to take doing this?

avatar image dissidently · Dec 29, 2010 at 04:49 PM 0
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ie. do you have an amount of time in $$anonymous$$d? Or is it responding to something else and should move to 90% in accordance with the speed of that "target"?

avatar image EightDimension · Dec 29, 2010 at 06:31 PM 0
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Well, I have a variable "rotateSpeed" so it would be like rotateSpeed * time.deltaTime somewhere.

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Answer by Eric5h5 · Dec 29, 2010 at 08:07 PM

Quaternion.Slerp/Lerp are not for rotating the object to another transform, and are in fact what you'd generally use. See the Rotation function here.

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Answer by Novodantis 1 · Dec 29, 2010 at 04:51 PM

You should be able to do this no prob with Mathf.MoveTowardsAngle(). The documentation for it explains how to use it, but basically it's a smooth transition over time that takes into account wrapping over 360 degrees:

http://unity3d.com/support/documentation/ScriptReference/Mathf.MoveTowardsAngle.html

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