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Question by ViRa470 · Aug 07, 2017 at 02:47 PM · c#rotationgradually

Problem with gradually rotation

Hi guys I have a problem with a script on rotating a controlled object with the directional arrows. I want to turn (if I press the right arrow) to a maximum velocity of 100, and if I press the left arrow I want it to -100. However, the rotation must be gradual, so at each keystroke it must increase / decrease by 1.

Much appreciated!

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avatar image ViRa470 · Aug 09, 2017 at 07:08 PM 0
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It should practically turn ever increasing speed. And the 100 would be the maximum at which speed can arrive, not the angle. So when speed goes from 1 to 100 this turns to the right, while it ranges from -1 to -100 goes to the left ... obviously if I leave the key the speed should stay the same. I know it is very difficult, but to better understand think a funfair ...

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Answer by $$anonymous$$ · Aug 07, 2017 at 04:03 PM

 public bool useInputAxis = true;
     int rot;
     void Update ()
     {
         if(useInputAxis)
         {
             if(Input.GetButtonDown("Horizontal") && Input.GetAxis("Horizontal") > 0)rot++;
             if(Input.GetButtonDown("Horizontal") && Input.GetAxis("Horizontal") < 0)rot--;
         }
         else
         {
             if(Input.GetKeyDown(KeyCode.RightArrow))rot++;
             if(Input.GetKeyDown(KeyCode.D))rot++;
             if(Input.GetKeyDown(KeyCode.LeftArrow))rot--;
             if(Input.GetKeyDown(KeyCode.A))rot--;
         }
         rot = Mathf.Clamp(rot,-100,100);
         transform.localEulerAngles = new Vector3(transform.localEulerAngles.x,rot,transform.localEulerAngles.z);
     }

Hope It Helps.

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avatar image ViRa470 · Aug 08, 2017 at 02:59 PM 0
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Hello! Thank you for answering. I've tried how you said, but the object I want to turn is stuck at the push of the button and nothing happens ...

avatar image $$anonymous$$ ViRa470 · Aug 09, 2017 at 10:05 AM 0
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Hi, You Didn't Tell Us You Want It To Be OnHoldButton Or OnPressButton! So The Script I Gave Above Works When You Tap A Button, Not When Holding It!! So If You Want The Rotation To Change During The Hold, So Try This:

 public bool useInputAxis = false;
      int rot;
      void Update ()
      {
          if(useInputAxis)
          {
              if(Input.GetButton("Horizontal") && Input.GetAxis("Horizontal") > 0)rot++;
              if(Input.GetButton("Horizontal") && Input.GetAxis("Horizontal") < 0)rot--;
          }
          else
          {
              if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.RightArrow))rot++;
              if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.D))rot++;
              if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.LeftArrow))rot--;
              if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.A))rot--;
          }
          rot = $$anonymous$$athf.Clamp(rot,-100,100);
          transform.localEulerAngles = new Vector3(transform.localEulerAngles.x,rot,transform.localEulerAngles.z);
      }

Cheers..

avatar image ViRa470 $$anonymous$$ · Aug 11, 2017 at 08:35 PM 0
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It should practically turn ever increasing speed. And the 100 would be the maximum at which speed can arrive, not the angle. So when speed goes from 1 to 100 this turns to the right, while it ranges from -1 to -100 goes to the left ... obviously if I leave the key the speed should stay the same. I know it is very difficult, but to better understand think a funfair ...

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