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Question by Estecka · Jan 23, 2017 at 06:25 PM · editoraxiscamera rotateup

Change editor camera's Up

I'm going to work on a topdown 2D game. Since you can't change Unity's 2D plane from XY, Up/Down from this game's perspective is going to be the Z axis.

However, the camera in the editor still responds to controls as if +Y is the Up axis, which gives some funky results when I try looking around my scene. Is there a way I can make the Editor's camera behave like Z is the up axis ?

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