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dansav · Jun 26, 2017 at 02:59 AM ·
fbxcenterofmassdaz3d
FBX output center of mass is hip location rather than actual center
I'm outputting from daz3d to fbx to import into unity. In unity the center of mass comes in at the hip which will not work. It should be in the center of mass of the model. How do I get daz3d to put the center at the true center of the model rather than at the hip?
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