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Question by
CornDog · Apr 05, 2014 at 08:28 PM ·
addrelativetorque
Using AddRelativeTorque on y-axis results in rotation on multiple axis.
Is this happening because the object origin is slightly off center? or is something else causing this? I don't want to limit the rotation to a single axis because I'm trying to make a space ship control script that uses physics to apply rotation to the ship.
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