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Problem - 2D Physics changed?
Problem - 2D Physics changed?
Hello,
I had made a 2D platformer in Unity free where you control a rolling/flying ball. When you flew up against a surface, the ball maintained it's velocity and changed it's spin! I just bought Unity Pro v4.5.1f3, and now when the ball collides/flies up against a surface the friction caused by the spin slows the ball down, thereby BREAKING MY GAME!
Here's an example: I'm rolling along a corridor from left to right, so the ball is spinning clockwise, now when I fly up against the roof the clockwise spin of the ball is creating friction which creates a counterclockwise spin and thereby is slowing the ball down! In Unity free, what would happen, is that the friction caused by the clockwise spin would still create a counterclockwise spin but NOT affect the momentum of the ball!
I need to release the game very soon and now it's broken!
Please help me, thanks!
Thanks for the answer, but turning off friction in the physics material would make the ball slide - not roll, so this is not an option for me. Is there any way of switching back to "Unity free physics"?
I fixed the problem now. I lowered the rigidbody2D.inertia.