Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by highpockets · Feb 06, 2014 at 10:40 AM · physicsrigidbodyaddrelativetorque

AddTorque is spinning faster in one direction than the other..

hi,

AddTorque is spinning faster in one direction than the other. I only add torque on the y axes and I change between a positive value and negative value, depending on which angle is closer, but it seems that the negative direction spins much faster.

positive: (slow)

rigidbody.AddRelativeTorque( new Vector3( 0, 40, 0 ) * speed);

negative: (super fast)

rigidbody.AddRelativeTorque( new Vector3( 0, -40, 0 ) * speed);

Any ideas??

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Feb 06, 2014 at 01:54 PM 2
Share

Likely a problem somewhere else: is this being done per-frame, and it just happens to use -40 for more frames in a row than +40?

I'd do a clean test where $$anonymous$$eyDown kills the old spin (angularVelocity=Vector3.zero) and runs a single AddTorque. See if it really is the physics engine the funny speeds.

avatar image highpockets · Feb 06, 2014 at 06:35 PM 0
Share

I am zeroing out completely with freezeconstraints on the y. I think I found my problem though. This was just an example, but I was actually using the eulerAngles vector3 of a target object as my target rotation!!! I was too tired to realize it, but since the the eulerAngles vector3 is sometimes 0,1,0, I wasn't applying any force.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by highpockets · Feb 06, 2014 at 06:36 PM

My problem is solved

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image voluntaryway · Jan 27, 2021 at 10:07 PM 0
Share

Hi, just encountered the exact same issue. Do you still know how you solved it?

Thanks a lot.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AddRelativeTorque results in incorrect angular acceleration (Maybe centrifugal force affects) 0 Answers

Using Torque to kill Angular Velocity 2 Answers

Rigidbodies get huge amount of velocity when clipping into other Rigidbodies 2 Answers

OnCollisionEnter isn't working between two RigidBodies 1 Answer

Rotating a Rigidbody with Physics 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges