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Question by
kskjadav007 · Aug 19, 2017 at 08:28 AM ·
sine-wave
In sinewave effect my player is moving on y+ axis how can i rotate my player as sinewave occurring help me !!!!! thanks
//For SineWave
startposition = transform.position;
startposition.x = 5.5f * Mathf.Sin (Time.realtimeSinceStartup * Sidespeed);
transform.position = startposition;
// For move on y+ up
if (Input.GetKey (KeyCode.Space)) {
gameObject.GetComponent<TrailRenderer> ().enabled = true;
transform.Translate (0, speed * Time.deltaTime, 0);
}
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