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Question by khoatic · Jan 10, 2014 at 07:55 AM · rotationtransformrotatecamera rotaterotate object

fixed rotation around object

alt text

What Im trying to do is this, I have a spotlight that rotates around the Player according to where the mouse is. The top down rotation works with my code I have below, and mimics the Top down Picture example I provided. However here's my problem, The code I have that works only gives me the bottom left Side view heights of the Player and Sportlight, so their equal. If i try to move them up or down and face the light down or up like I have in the bottom right 2 side view pictures, it wont rotate around correctly. Im really puzzled on what I should do to fix this. Keep in mind Im trying to have the light direction always face away from the player. Thanks!!

 public void lightMouseMovement()
     {
         float distToLight;
         float distToLookAt;
         Plane playerPlane;
        float rayDist = 0f;
  
  
        //Distance from Player to Light Object
         distToLight = (player.transform.position - this.transform.position).magnitude;
         //Distance from Player to Light Look At Object
         distToLookAt = (player.transform.position - lookAtObject.transform.position).magnitude;
         playerPlane = new Plane(Vector3.up, player.transform.position);
  
        //Creates ray from Screen to Point
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  
        //Sets rayDist to distance from Camera to movementPlane OR cancels out(parallel or opposite direction)
  
  
         if (playerPlane.Raycast(ray, out rayDist)) 
        {
          //Get Collision Point in world space
          Vector3 point = ray.GetPoint(rayDist);
          //Move to new Rotational Posistion
             this.transform.position = player.transform.position + (point - player.transform.position).normalized * distToLight;
  
        }
         if (playerPlane.Raycast(ray, out rayDist))
         {
             //Get Collision Point in world space
             Vector3 point = ray.GetPoint(rayDist);
             //Move to new Rotational Posistion
             lookAtObject.transform.position = player.transform.position + (point - player.transform.position).normalized * distToLookAt;
  
  
         }
         //Make Height Adjustment to new point
         this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y + lightYAdj, this.transform.position.z);
         lookAtObject.transform.position = new Vector3(lookAtObject.transform.position.x, lookAtObject.transform.position.y + lookAtYAdj, lookAtObject.transform.position.z);
        //Turn Light to Look at Look At Object
        this.transform.LookAt (lookAtObject.transform.position);
untitled-1.png (50.4 kB)
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Answer by MagicoCreator · Jan 10, 2014 at 09:31 AM

if i get it correctly you move your spotlight around and then make it look at an object whose position you calculate, if you want it to constatly face away the player you simply set it to a point on the spotlight-player line something like this:

 lookAtObject.position = (spotlight.position-player.position) + spotlight.position

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avatar image khoatic · Jan 10, 2014 at 11:17 PM 0
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Perfect, that was just what i needed!! thanks!!

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