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Question by katzen4u · May 14, 2016 at 05:09 PM · destroyprefabsdestroyimmediateintantiate

Destroying Instantiated Prefabs From A Different GameObject

I'm new to unity but I can't find a solution to this on any forums that help me. In a script in my Controller GameObject, I want to destroy all instantiated prefab clones, but everything I could find was not permitted to avoid data loss. When I changed Destroy() to DestroyImmediate() to make the game run, it just ruined all my prefabs when I tried it out, and now they are completely empty and impossible to edit/delete.

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Answer by vintar · May 14, 2016 at 06:12 PM

If using DestroyImmediate() ruined your prefabs then you called DestroyImmediate on the prefab itself and not the instantiated gameObject. For example if you had this :

 public GameObject MyPrefab;

which is a prefab dragged onto the inspector then called :

 DestroyImmediate(MyPrefab);

it would indeed do just that. What you need to do is this :

 GameObject obj = Instantiate(MyPrefab);
 ...
 ...
 Destroy(obj); //note obj NOT MyPrefab







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