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Question by unity_YYoxtjdH92iNIg · Feb 07, 2020 at 03:15 AM · gameobjecttriggerbuild and runtransform.translate

wall doesnt move after build

in editor it is working but after build not working..

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class cikiskapitrigger : MonoBehaviour
  {
      
      public float hiz = 1f;
      
      public Transform doorthatmove;
      public float timer;
      public float sayac;
      public AudioClip calinacakses;
      public float ses;
      AudioSource sesyeni;
      public bool alreadyplayed = false;
      void Start()
      {
          sesyeni = GetComponent<AudioSource>();
      }
      
      void OnTriggerEnter(Collider other)
      {
          if (!alreadyplayed&&other.gameObject.CompareTag("oyuncu"))
          {
              sesyeni.PlayOneShot(calinacakses, ses);
              alreadyplayed = true;
              StartCoroutine(Transform());
          }
         
  
  
      }
  
      IEnumerator Transform()
      {
          
          
        
              while (doorthatmove.gameObject.transform.position.y < 12)
              {
  
  
                  doorthatmove.gameObject.transform.Translate(0, hiz * Time.deltaTime, 0);
                  yield return null;
              }
         
      }
  }


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