Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by FoxxCommand · Dec 23, 2017 at 02:30 PM · camerarotationmouse movement

Rotating X, Y seems to rotate Z as well?

So I'm trying to rotate an object based on the x,y of the mouse and then translate that to the camera, but for some reason the Z axis keeps changing as well and I'm not sure why

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraController : MonoBehaviour
 {
     public Transform target;
     public Vector3 offset;
     public bool useOffsetValues;
     public bool invertMouse = true;
     public float rotateSpeed = 10;
     public float maxViewAngle = 60;
     public float minViewAngle = -60;
     public Transform pivot;
 
 
     // Use this for initialization
     void Start()
     {
         if (!useOffsetValues)
         {
             offset = target.position - transform.position;
         }
 
         pivot.transform.position = target.transform.position;
         pivot.transform.parent = null;
 
         Cursor.lockState = CursorLockMode.Locked;
     }
 
     // Update is called once per frame
     void LateUpdate()
     {
         pivot.transform.position = target.transform.position;
 
         //Get X position of mouse and rotate the target
         float horizontal = Input.GetAxis("Mouse X") * rotateSpeed;
         pivot.Rotate(0, horizontal, 0);
 
         //Get the Y position of mouse and rotate the target
         float vertical = Input.GetAxis("Mouse Y") * rotateSpeed;
         if (invertMouse)
         {
             pivot.Rotate(-vertical, 0, 0);
         }
         else
         {
             pivot.Rotate(vertical, 0, 0);
         }
 
         //Limit horizontal camera rotation
         if (pivot.rotation.eulerAngles.x > maxViewAngle && pivot.rotation.eulerAngles.x < 180f)
         {
             pivot.rotation = Quaternion.Euler(maxViewAngle, 0, 0);
         }
 
         if (pivot.rotation.eulerAngles.x > 180 && pivot.rotation.eulerAngles.x < 360f + minViewAngle)
         {
             pivot.rotation = Quaternion.Euler(360f + minViewAngle, 0, 0);
         }
 
         //Move the camera based on the current rotation of the target and the original offset
         float desiredYAngle = pivot.eulerAngles.y;
         float desiredXAngle = pivot.eulerAngles.x;
         Quaternion rotation = Quaternion.Euler(desiredXAngle, desiredYAngle, 0);
         transform.position = target.position - (rotation * offset);
 
         if (transform.position.y < target.position.y)
         {
             transform.position = new Vector3(transform.position.x, target.position.y - .5f, transform.position.z);
         }
 
         transform.LookAt(target);
 
         if(Input.GetButtonDown("Submit"))
         {
             pivot.rotation = Quaternion.Euler(0, 0, 0);
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

181 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Tips on how to assign with Vuforia AR SDK main.camera to render at 90 degrees to object target? Augmented Reality 0 Answers

Roll a ball, treating where the camera is rotating as forward? 0 Answers

Camera Script remove a part. 0 Answers

How can I use Mathf.Clamp? 1 Answer

Camera rotate X degree based on player rotate 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges