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UniWii and Windows 7
Hi,
I have a problem that I hope someone can help me with:
For my new project I want to use a WiiMote with a nunchuck so I downloaded the Uniwii files and got everything to work. Did some tests and all was fine but the next day when I wanted to continue on my project the Wiimote input was no longer recognized. According to my bluetooth dongle everything was still connected but nothing in Unity. I tried reinstalling but no luck. Then I installed it on another pc and again, everything worked until I rebooted the pc. Same thing happened with my programmer.
Does anyone have an idea what might be the problem? I think about blaming windows 7 for some reason but I would like to find a solution!
Thanks!
Sherida
I am interesting to get a solution to this problem prior to buy a "Wii Remote Plus"+"Nunchuck" Controllers, with UniWii plugin!!! Help! Anyone can suggest a Windows7x64Bit solution?
Interesting... I wish I knew enough program$$anonymous$$g to do this.
@Horsepower - The forum is not dead yet! There have been over 700 views. This could mean someone who potentially has an answer (not me) will be posting soon.
Oh, and bump!
I am having the same issue, this is the error I get in the console. I upgraded to Unity PRO edition for 30 day trial as I need to make sure this works before I purchase it. I have an order in and all but if it doesn't work I don't know what I'll do. All day I was getting an error to do with the DLL, I have it referenced as per the Unity Documentation on DLLs in $$anonymous$$onodevelop. I got help online with some other errors I received and they happened to be .Net 2.0 project settings that were actually .NET 2.0 SUBSET. This helped greatly. I have modified code for UniWii as the gameObject.active is now .activeInHierarchy. I have omitted code I don't need and now I'm left with two errors that can't find the DLL. I am building on stand-alone for windows, $$anonymous$$ac and Linux. I was receiving errors to do with plugins not being enabled due to my edition of Unity3D so now I've the PRO edition and they won't reference the DLL.
HELP... this is the error!!!!
ArgumentException: The Assembly $$anonymous$$icrosoft.VisualC is referenced by UniWii. But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/BuildAgent/work/ea95e74f6e5f192d/Editor/$$anonymous$$ono/AssemblyHelper.cs:106) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/BuildAgent/work/ea95e74f6e5f192d/Editor/$$anonymous$$ono/AssemblyHelper.cs:141) UnityEditor.HostView:OnGUI()
Answer by SixOranges · Mar 12, 2017 at 06:42 PM
On the website http://wiki.unity3d.com/index.php/UniWii it states: " If you are receiving a message like the following: ArgumentException: The Assembly Microsoft.VisualC is referenced by UniWii. But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache) (at C:/BuildAgent/work/f724c1acfee760b6/Editor/Mono/AssemblyHelper.cs:52) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch) (at C:/BuildAgent/work/f724c1acfee760b6/Editor/Mono/AssemblyHelper.cs:86) Resolve this issue by going into Edit -> Project Settings -> Player and then opening up the "Other Settings" section and setting Api Compatibility Level to .NET 2.0 then try to build again."
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