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Question by ChristopherCreates · Oct 15, 2015 at 04:45 PM · persistentdatapathwii

Are there Application.persistentDataPath gotchas for Wii U?

I have an asset that uses Application.persistentDataPath and I've gotten a message from a user saying that it goes completely awry when run on Wii U. I'm not doing anything exotic (just saving a couple of files), so I'm at a loss as to what the issue might be. But they say the problem doesn't present on other platforms, so I'm pretty sure it's Wii U related. Unfortunately, I don't have a Wii U to test on.

Does anyone know if there are differences in saving files to Application.persistentDataPath on Wii U?

Thanks!

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avatar image meat5000 ♦ · Oct 15, 2015 at 04:57 PM 0
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persistentDataPath is different on pretty much every platform.

Wii-U doesnt seem to be listed in the docs so I imagine that info is found at the nintendo dev site.

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