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Are there Application.persistentDataPath gotchas for Wii U?
I have an asset that uses Application.persistentDataPath and I've gotten a message from a user saying that it goes completely awry when run on Wii U. I'm not doing anything exotic (just saving a couple of files), so I'm at a loss as to what the issue might be. But they say the problem doesn't present on other platforms, so I'm pretty sure it's Wii U related. Unfortunately, I don't have a Wii U to test on.
Does anyone know if there are differences in saving files to Application.persistentDataPath on Wii U?
Thanks!
persistentDataPath is different on pretty much every platform.
Wii-U doesnt seem to be listed in the docs so I imagine that info is found at the nintendo dev site.
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