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Question by majaus · Oct 04, 2018 at 03:05 PM · multiplayerserverserversideonline gametanks

Tanks!!! online question

Hi. I've been watching the Tanks!!! example and I've seen that logic is in the client's part. I would like to make a game online and use Tanks!!! as a template, but I've always understood that the right thing to do is to put all the logic of an online game in the server side and not the client to avoid hacking etc ... Then, I should use Tanks !!! as a template to start a game? or is it not the right way to make a game online?

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Answer by majaus · Oct 06, 2018 at 10:30 AM

someone know?????????????????????????

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Answer by yaumulisnain · Oct 08, 2018 at 06:38 AM

Unity use C# High Level API for the UNet component. The UNet architecture is Host to host and distributed system, so it will be different with Client-Server architecture. You can read this documentation https://docs.unity3d.com/Manual/UNetConcepts.html

For online system, UNet using Unity Multiplayer relay server, there is no choice to create your own dedicated server. (Maybe we need to wait the update haha) #CMIIW

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