[UNet] Moving a ball through a maze together by tilting a platform
I am currently working on a problem that I'm trying to solve for several days now.
My objective is to create a ball maze where two players are able to move a ball around in a labyrinth by tilting this very labyrinth. Each player is tilting a different axis of the platform where the labyrinth and the ball are placed on.
I basically managed to implement the functionality as described but there is still the major problem of the ball heavily jittering on the client site.
I am aware that it probably has something to do with authorities. Because when I give the client authority over the ball, it moves quite smoothly. In that particular case however, the ball jitter is on the server/host site.
So ultimately what I need help with is:
How can I avoid this jittering? How can I get a smooth and consistent ball movement when only one player has authority over the ball?