Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Henrique Dantas · Jan 24, 2011 at 08:25 PM · tanksetupindependent

Tank Setup Problem

Hey guys, what's up? I need your help, cuz i'm having some problems with a tank setup. I'm making a tank game, and i'm in the alpha stage, but i'm already having problems. Well, i'm trying to setup a tank with the following scripts:

var velocidade = 0.0;

function Update () {

var acelerar = Input.GetAxis("Vertical") * velocidade * Time.deltaTime;

rigidbody.AddRelativeForce(Vector3(0,0,acelerar));

}

and

var velocidadeDeRotacao = 100;

function Update(){

var virar = Input.GetAxis("Horizontal") velocidadeDeRotacao Time.deltaTime;

transform.Rotate(Vector3.up * virar * Time.deltaTime);

}

The first script controls the aceleration of the tank, and the second controls the rotation of the tank. Its working very well, but i want more. I want to controls the tank's body and the tank's tower independently. I'm using a mouse look script in the tower. I want to when i turn around the body, the tower don't move together. So i can control them independently. That's it, thank you and sorry by me poor English, its because i'm Brazillian and 13 years old.

Edit: This is the hierarchy:

Tank(Empty GameObject to correct the axis) Tank (Mesh) Top (Empty GameObject to group the objects below) Canon (Mesh) Tower (Mesh) Main Camera (Camera) Bottom (Empty GameObject to group the objects below) Body (Mesh) Wheels and tracks (Mesh)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Henrique Dantas · Feb 14, 2011 at 11:23 PM

I solved it myself :D Thanks!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Help to make tank tracks move 1 Answer

Tank wheels control 2 Answers

Implement a vehicle that can "turn on the spot". 3 Answers

AI enemy vechicle problem 2 Answers

How to create sand like Pocket Tank Game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges