Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jaguar1226 · Jan 21, 2020 at 07:56 PM · 2drotation2d gamerotaterotate object

problem with rotation 2D

Hey, I'm making a 2D game that has fish in it. When they reach the water surface, I want them to change their y direction so that they swim down again and gradually rotate them towards their new direction. For the ones with a positive x velocity, this works fine, but the ones swimming in the opposite direction behave in a really weird way. They turn 180 Degrees instantly and then gradually rotate to the Position they are supposed to rotate to (but take the wrong way round).

I know that I could use Quaternion.Slerp() or something similar instead of the Coroutine, but for some reason Unity always freezes when I use it and I have to restart the program, so this isn't really an option for me.

I'd really appreciate if someone can help, I've been trying to fix this fo way too long... Here is my Code:

 // called when fish collides with the water surface    
 public override void SurfaceBehaviour()
     {
         angleOld = Mathf.Atan2(rigidbodyMovement.y, rigidbodyMovement.x) * Mathf.Rad2Deg;
         float angleNew = 0f;
         rigidbodyMovement.y = - rigidbodyMovement.y;
         if (rigidbodyMovement.x > 0) angleNew = Mathf.Atan2(rigidbodyMovement.y, rigidbodyMovement.x) * Mathf.Rad2Deg;
         else angleNew = Mathf.Atan2(-rigidbodyMovement.y, - rigidbodyMovement.x) * Mathf.Rad2Deg;
         StartCoroutine("Rotate", angleNew);
         ACRigidbody.velocity = new Vector2(rigidbodyMovement.x, rigidbodyMovement.y) * Time.deltaTime;
     }
 
     IEnumerator Rotate(float angleNew)
     {
         int counter = 100;
         float Step = (angleNew - angleOld) / 100;
         while (counter > 0)
         {
             angleOld += Step;
             if (angleOld < 0)
             {
                 angleOld += 360f;
             }
             else if (angleOld > 360)
             {
                 angleOld -= 360f;
 }            }
             ActiveChild.transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, angleOld));
             counter--;
             yield return new WaitForSecondsRealtime(.6f);
         }
 
     }





EDIT: SOLVED!!! The problem was that I calculated angleOld in the first line of Surfacebehaviour() based on rigidbodyMovement, but if the x movement is negative and the sprite is flipped, it has to be -rigidbodyMovement

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by logicandchaos · Jan 25, 2020 at 01:42 AM

I think it has to do with your code

 if (angleOld < 0)
              {
                  angleOld += 360f;
              }
              else if (angleOld > 360)
              {
                  angleOld -= 360f;
  }}

you can put it in an if statement, if(x>0) then have else if(x<0) and have appropriate action within, probably just rotating it the opposite direction and fixing your angle a different way.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

287 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Player Arm will not rotate when moving with Xbox Joystick 1 Answer

Tracking the object in the 2D game 0 Answers

How to rotate an object according to the camera's view? 1 Answer

2d game,rotation problem...and need some help to prevent the camera from following my player when it rotates 1 Answer

gameobject stops moving correctly when rotating 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges