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Question by Dzentsetsu · Dec 13, 2017 at 09:28 PM · mathf.sin

Result of Mathf.Sin

If I calculate Sin on calc I get one answer When I use Mathf.Sin for the same number in unity I get another answer. What causes the difference?

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avatar image Bonfire-Boy · Dec 13, 2017 at 09:49 PM 1
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Could it be a degrees/radians thing? $$anonymous$$athf.Sin expects radians so if your "calc" expects degrees and you literally put the same numbers in you'll get totally different results. Except at zero.

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Answer by Bunny83 · Dec 13, 2017 at 09:53 PM

Angles in mathematics and pretty much all computer languages are measured in radians and not in degree. Most intefaces for humans work with degrees (0 to 360 or -180 to 180). Mathematically radians actually make more sense. An angle in radians go from 0 to 2*PI (or -PI to PI).


  • Deg2Rad is basically just PI/180 while

  • Rad2Deg is just 180/PI


That's all.

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avatar image Glurth · Dec 13, 2017 at 10:10 PM 0
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"An angle in radians go from 0 to 2*PI." Some additional info: This works well because, an arc (circle segment) of X radians, and r radius, has a length that is exactly equal to the simple expression: X*r. No additional terms or factors are required.

avatar image Dzentsetsu · Dec 13, 2017 at 11:34 PM 0
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Thanks for the reply. Problem now solved.

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