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Question by chetanisinanand · Mar 31, 2014 at 09:37 AM · positionracingrace

How to display Car's Rank in a Racing Game

Hi,

I'm working on a Racing Game,I need to continuously show the Rank of MyPlayer. MyPlayer is running among other AI players (say 3 AI players in a level)

I have the following Details:

DistanceFromStartPoint[]; //distance of each player from starting point(updating all the time).

DistaceOfRace //Total Distance of Race.

could anyone let me know the algorithm or code to calculate/display MyPlayer Rank all the time during gameplay.

Thanks in advance !

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avatar image gjf · Mar 31, 2014 at 09:39 AM 0
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if you're storing the distance from the start for all players, then the rank order is the distance traveled so just sort the distances (highest first)

avatar image haidershah · Jul 11, 2016 at 07:32 PM 0
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will u please explain the distanceFromStart what is it...thankyou..

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Answer by chetanisinanand · Apr 03, 2014 at 08:07 PM

I figured it out , and here is the solution :[ distanceFromStart(myPlayerIndex) is myPlayer's car distance from starting point ]

     int Ranking( )   { 
     int rank = 1;
     for ( int r = 1; r <= numberOfVehicles ; r++) {

         if( distanceFromStart(myPlayerIndex) < distanceFromStart(r -1) {
             rank++;
         }
     }
     return rank;
 }
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avatar image abdulthegamer · May 21, 2014 at 01:43 AM 0
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Hi chetanisinanand,

Will you like to share the ranking script so others can learn from you. ?

Thanks in Advance.

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Answer by Nilsboom · Aug 21, 2014 at 06:55 AM

I have solution that works in my Game. Define in Players Car Script

      public Vector3 relativePosition  = new Vector3 ();

 public Transform Player;  //Player Car 

 public Transform[] Target;  // AI cars
 


public void Update() {

         int numberOfFrontCars = 0;

     for(int i = 0; i< 4 ; i++){
         
         Vector3 relativePosition = transform.InverseTransformPoint (Target[i].transform.position); 
    // calculate relative pos of  player car and AI cars . where Target is AI cars. Drag and drop your AI cars in Target Transform.

         if(relativePosition.z < 0){
             
             Debug.Log ("Front of AI ");
             numberOfFrontCars++;
         }

 Debug.Log ("Current Rank ::  "+(5-numberOfFrontCars));

}

Enjoy !!!You will get Rank of Your car....

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avatar image Nomibuilder · Dec 19, 2014 at 11:30 AM 0
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Thanks but I am having some problem. If I change the direction of my car ranking starts to change with the direction.

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