about race game’s skip race function.
Hi.
I develop something like horse racing game, but I control it to let I let there is a point running into difficulties and talk and go around mOm horse using NavMeshAgent, but want to put the processing that seems to let you skip to the last corner if you establish the skip button and push it.
I load it with the meaning to let you calculate race order to the ability of the horse then and let I do it, and 30 (if I can do it 40) forward Time.TimeScale, but but I am out of transform every horse, and, as for the state only for NavMeshAgent which does not set default parameter, every time order changes. (the result to expect wants it to become each horse-identical result)
http://answers.unity3d.com/questions/380956/how-does-timetimescale-impact-unitys-navmeshagent.html Because this was like a similar problem, I incorporated it, but am out of and a stitch although I am improved slightly.
Does a person knowing some good method not come? In the first place is it common to do how when I want to let you direct the skip that served as such, simulating it by a race game?