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Question by shoyoroll · Nov 02, 2011 at 03:12 PM · subdivision

subdivision

Hello, I heard Unity does not support subdivisions. Is that correct? I work on Modo and was hoping to export an object to Unity; that will end up on a game console. Can anyone help me understand this process. For example how would I make my object look rounded and organic if subdivision is not supported. Any good references out there?

Thank you very much.

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avatar image syclamoth · Nov 02, 2011 at 03:14 PM 2
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You use normal maps for that, usually. Subdivision is very CPU-intensive, and as such is not appropriate for real-time applications (such as Unity). If you need subdivision to create your mesh, go ahead- but make sure you 'bake' it down to a high-detail mesh before exporting it, so that Unity only sees the resultant mesh.

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