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Is it possible to runtime subdivede mesh with blendshapes?
Is it possible to runtime subdivede mesh with blendshapes?
I just tried this and failed:
https://assetstore.unity.com/packages/tools/modeling/catmull-clark-mesh-subdivision-95479
I've rewrote it a bit to work with Skinned$$anonymous$$eshRenderer but after subdivision it just cleared out the blendshapes and I'm too lazy to research on it on my own
Answer by SalahChafaiGameDesigner · Sep 11, 2018 at 02:33 PM
yes you can create meshes using scripts please look for that on youtube you will find what you want
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