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Question by phoenixegnition · Aug 07, 2018 at 02:22 PM · blendshapessubdivision

Is it possible to runtime subdivede mesh with blendshapes?

Is it possible to runtime subdivede mesh with blendshapes?

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avatar image taxvi · Sep 11, 2018 at 01:01 PM 0
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I just tried this and failed:

https://assetstore.unity.com/packages/tools/modeling/catmull-clark-mesh-subdivision-95479

I've rewrote it a bit to work with Skinned$$anonymous$$eshRenderer but after subdivision it just cleared out the blendshapes and I'm too lazy to research on it on my own

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Answer by SalahChafaiGameDesigner · Sep 11, 2018 at 02:33 PM

yes you can create meshes using scripts please look for that on youtube you will find what you want

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